This is a remake of the The Hobbit text adventure released in 1982 by Melbourne House and written by Veronika Megler and Philip Mitchell.

For those unfamiliar with the "language" of 1980s text adventures, you can find the manual for this game at https://www.mocagh.org/tolkien/hobbit-alt2-manual.pdf and the 1984 guide to this game at https://ia801809.us.archive.org/17/items/guide-to-playing-the-hobbit/GuideToPlay... Be aware that if you read the guide beyond the first dozen pages, it will start to give you clues or outright answers to the puzzles in the game.  Those first dozen pages of the guide should be helpful however, being effectively the "game manual."
(Thanks to Andrew Aulenback for the above text)

The remake was originally written about 15 years ago in C++ and this is a port of that code to monogame. It is based specifically on the ZXSpectrum version.

https://en.wikipedia.org/wiki/The_Hobbit_(1982_video_game)

As this game is from 1982, there is no mouse support.

Press any key to leave the splash screen.

Press any key to proceed when a location picture is drawn.

Enter text commands to proceed in the adventure.

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorjonathanmcc
GenreInteractive Fiction

Comments

Log in with itch.io to leave a comment.

The game is working again now - there was an itch.io bug which prevented the game from loading.

(1 edit)

Nicely done!

For those unfamiliar with the "language" of 1980s text adventures, you can find the manual for this game at https://www.mocagh.org/tolkien/hobbit-alt2-manual.pdf and the 1984 guide to this game at https://ia801809.us.archive.org/17/items/guide-to-playing-the-hobbit/GuideToPlay...
but do be aware that if you read the guide beyond the first dozen pages, it will start to give you clues or outright answers to the puzzles in the game.  Those first dozen pages of the guide should be helpful however, being effectively the "game manual."

Thank you for the nice words! I will add your links to the game page.

Damn, you ported this over to MonoGame on a web browser? How'd you do it?

(+1)

The monogame folks have been working on WebASM support for a few years and released a working template last week. I rebuilt my existing monogame game against this new version. 

See: https://community.monogame.net/t/timeline-for-mono-aot-webassembly-export/12548/...